![]() ![]() Backtracking is common, especially when tackling the game's 40+ side missions alongside its 24 main quests. There are few straight paths through LA, and around every corner you'll find more monsters and the treasures they loom over. On the beach, storefronts are often explorable, rewarding you with great weapons, cash for upgrades, or other optional secrets. While exploring the pier, fences will cause you to duck through the arcade and past the bumper cars to get to the other end, creating new set pieces and keeping you zig-zagging through the unpredictable world. The game's world design relies on indirect routes. It's ultimately a benefit to the game, as it tends to strike an engrossing balance between width and depth. Dead Island 2 shirks a true sandbox-style open world in favor of smaller but more authored locales with far fewer repeating elements. None of the game's many locations are massive, but several of them are big enough, and regardless of its size, each zone is full of secrets, side quests, and plenty of reasons to stray from the main path. Now Playing: Dead Island 2 Review - Eat The Rich By clicking 'enter', you agree to GameSpot's
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